![]() ![]() For instance, I recognized that employing a trim sheet for beams and railings would be ideal and planned to utilize the same planks from the main building to construct the bridge. I didn't know exactly how many modules I would end up with, but I tried to determine which assets I could reuse. The first thing I did was break down the concept into assets to have a clear understanding of the scope of work. It was exactly what I was looking for - an opportunity to use module assets for building while also practicing with the landscape and foliage tools for the surrounding. The concept was incredibly inspiring, reminiscent of my favorite games - The Elders Scrolls: Skyrim and The Witcher 3, and provided a solid foundation for my work. ![]() Of course, sculpting is necessary when creating environments, but to a lesser extent than what character artists do. The second reason is my limited ability to use a tablet. Firstly, as an avid gamer, I find immense joy in exploring virtual worlds, and the opportunity to create captivating and narrative-rich locations truly resonates with me. I specifically chose to pursue environment art for a variety of reasons. It was this challenge that led me to make the decision to transition into the 3D industry approximately a year and a half ago. Unfortunately, due to a wrist injury requiring surgery, I haven't been able to dedicate an entire workday to drawing and further developing in this field for the past couple of years. I have worked as a 2D artist-illustrator for the past eight years, primarily taking on freelance projects. Ever since I was a child, I've been deeply passionate about both gaming and drawing, and it has always been my dream to dedicate my life and career to these pursuits. ![]() Hello! My name is Polina Tarakanova, I'm 30 years old, and I'm a beginner environment artist from Moscow. ![]()
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